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				 Star Trek Mod Version 1.9.2.2


				Use the Mod Launcher by Mytrix
		http://www.shrapnelgames.com/cgi-bin/newuploads/1039630481.zip
		
			   Also Install SE IV Fonts To Your Hard Drive	        
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=314003&page=0&view=collapsed&sb=5&o=&fpart=&vc=#Post314003

				   ---------------------
				        PLEASE NOTE:
				   ---------------------

1. USE MOUNTS! - For Propulsion.  - They reduce and scale the Warp Nacelle and War Core components.
2. USE 4 Warp Nacelles on Colony Ship!  - If you read the abilities for each ship hull they will tell you if you need more warp nacelles.
3. UPDATE SE IV to 1.91 or later versions.
4. GET AND INSTALL THE LATEST VERSIONS OF THE IMAGE MOD - ALL PACKS. www.spaceempires.net IMAGE MOD MIRROR.
5. Read the INSTALLATION and COMMENTS read-me notes.


				   ---------------------
				        GAME SET UP
				   ---------------------

When setting up your game know that the mod is best played with the following settings:

Racial Points:			5000 
Technology Cost:		 LOW

Computer Player Difficulty: 	HIGH
Computer Player Bonus: 		MEDIUM ** Read NOTE 2 below **

NOTE 1:
Play By Web

Advanced Trait
PBW Advanced Research 

I added the PBW Advanced Research Trait to the mod in order to speed up PBW games.  That this trait is free, and I strongly suggest that it be stipulated in any PBW*, EBEM**, or PBIM*** games that this Advanced Trait be used by all or not at all.  To use it when others do not is considered cheating therefore all game hosts must consider this as a mandatory rule.

NOTE 2:
Single Player

Advanced Trait
Mild Research Boost
Medium Research Boost
Heavy Research Boost

Now for Single Players you can set your Computer Player Bonus to low or medium and then give these trait to one or more of the AI's. By doing so you will be giving the AI a boost in research and an advantage over you.  In this way you can make a more unique game for yourself by giving each race its own level for research boosting.  For example: Give the Heavy Research Boost trait to the Borg and they will research faster than you and say an AI with the Mild trait.  These settings will provide for a more unique type of game play whereas the AI players will research at different levels in stead of one size fits all.

Turn OFF the following Technology to speed up your game turns:

				Fighters
				Mines
				Shuttles - optional
				Support Craft
				Taunt Tech

It is also suggested that you turn OFF Sabotage.  This way if you set up your empire you can optimize your Cunning points by reducing them to 50% and applying them toward other characteristics.  

Set Events to NONE
You can then take the Un-lucky advanced racial trait and gain extra racial points to be used for characteristics or advanced racial traits.

					---------------------
					      Warp Scale:
					---------------------

			Warp Core I 	+ 2 Warp Nacelle I 	= Movement of 2
			Warp Core II 	+ 2 Warp Nacelle II 	= Movement of 3		
			Warp Core III 	+ 2 Warp Nacelle II 	= Movement of 4
			Warp Core IV 	+ 2 Warp Nacelle III 	= Movement of 5
			Warp Core V 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VI 	+ 2 Warp Nacelle III 	= Movement of 6
			Warp Core VII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core VIII 	+ 2 Warp Nacelle IV 	= Movement of 8
			Warp Core IX 	+ 2 Warp Nacelle IV 	= Movement of 9
			Warp Core X 	+ 2 Warp Nacelle V 	= Movement of 10

			TransWarp Core I + 2 Warp Nacelle V 	= Movement of 11
			TransWarp Core II + 2 Warp Nacelle V 	= Movement of 12
			TransWarp Core III + 2 Warp Nacelle V 	= Movement of 13

NOTE:  	It is recommended that you also add at least 2 Impulse Engines to each design.  Impulse engines give you combat 		movements. 


					---------------------
			          Supply Usage / Generation Scale
					---------------------

In Star Trek if you max your engines out, use all available distance per turn, you will consume your supplies at a greater rate than if you used less than your maximum distance per turn.  Ships running at maximum distance per turn with a Transwarp Core III, 2 Nacelle V's will consume 1300kt of supply in one turn with a distance of 13. This effectively gives you two full turns at maximum warp (Maximum warp being the full distance of the engine - 13 in this case).

Now if you had 4 Bussard Collector X, generating 720kt worth of supplies each turn, in conjunction with 2 Ram Scoop III's, generating 480kt in supplies each turn, you will be producing 1200kt worth of supplies each turn. 

Level 	= 	Tech level
Move 	= 	Movement bonus
Uses 	= 	Amount of supplies used per move
NacT x2	=	Nacelle Total Times 2 (Because two warp nacelles are required.) 
NacT	=	Nacelle Total
CombT	=	Combined Total of Warp Core and Nacelle supply usage per move.
Speed	=	How many moves total
PerTurn =	Total Supply usage per turn mulitplied by speed and CombT.
Store	=	How much supplies each warp core stores.
Dist	=	Distance in squars
Max	=	Maximum components allowed
Gen	=	Supply Generation per turn
TPT	=	Total Per Turn

Warp Nacelle
Level	Move	Uses 	NacT X2

I	1st	40	80
II	2st	40	80
III	3st	40	80
IV	4st	40	80
V	5st	40	80


Warp Core 
Level	Move	Uses	NacT	CombT	Speed	PerTurn	Store	Dist (Estimated based on no supply generation)
I	1b	20	80	100	2	200	600	6		
II	1b	20	80	100	3	300	900	9	
III	2b	30	80	110	4	440	1320	12	
IV	2b	40	80	120	5	600	1600	13	
V	3b	50	80	130	6	780	1650	13		
VI	3b	40	80	120	6	720	1700	15	
VII	4b	30	80	110	8	880	1800	16	
VIII	4b	30	80	110	8	880	2000	17	
IX	5b	20	80	100	10	1000	2200	22	
X	5b	20	80	100	10	1000	2300	23	

Transwarp Core
I	6b	20	80	100	11	1100	2400	23	
II	7b	20	80	100	12	1200	2600	26	
III	8b	20	80	100	13	1300	2800	27


Bussard Collectors (Generates Supplies)
Level	Max	Gen	TPT	Warp Tech Lev		
I	4	40	180	I - Beginning Tech
II	4	60	240	Warp Technology II		
III	4	80	320	Warp Technology III
IV	4	100	400	Warp Technology IV
V	4	110	440	Warp Technology V
VI	4	120	480	Warp Technology VI
VII	4	130	520	Warp Technology VII
VIII	4	150	600	Warp Technology VIII
IX	4	160	640	Warp Technology IX
X	4	180	720 	Warp Technology X


Ram Scoop 
Level	Max	Gen	TPT
I	2	200	400	Ram Scoop Technology I	
II	2	220	440	Ram Scoop Technology II	
III	2	240	480	Ram Scoop Technology III


					---------------------
					 ABOUT MONSTER RACES
					---------------------

It is best that you MANUALLY add the MONSTER Races to your game.  You can turn them off if you wish in the TECHNOLOGY tab under MONSTER TECH and BORG MONSTER TECH.

I have not play tested the BORG MONSTERS so I do not know how they work.  USE AT OWN RISK

======================================================
SEIV FONT INSTALLATION
======================================================

It is strongly recommended that you take the time to copy the SEIV fonts to your system.  By doing so you will be able to see the longer messages that the Mod Launcher displays.

1. 	Go to Control Panel.
2.	Open "Fonts" folder.
3.	Select "File" menu item and then click "Install font" item.
4.	In the dialog window choose you se4 fonts folder, ie, C:\Program Files\Malfador Machinations\Space Empires IV\Fonts\".

	Windows will scan this folder for fonts and list them in the "List fonts" box.

5.	Check "Install fonts to system fonts folder" option.
6.	Now click "Select all" button and then OK button.
Enjoy.

Provided by:	Aiken


======================================================
TERMS
======================================================

PBW 	(*) 	= Play By Web www.pbw.cc
PBEM 	(**)	= Play By EMail
PBIM	(***)	= Play By Instant Messinger (Yahoo, MSN, Trillian, ICQ)